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	<title>Comments on: How To Kill a Game</title>
	<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/</link>
	<description>Armin Ronacher thinking</description>
	<pubDate>Sun, 12 Oct 2008 06:47:41 +0000</pubDate>
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		<title>By: schranzkopp</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-6896</link>
		<author>schranzkopp</author>
		<pubDate>Sun, 15 Jun 2008 09:12:47 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-6896</guid>
		<description>Hey there!
Good News for everyone. JoWood decided just a few days ago to make Soldner Freeware and release it in an free downloadable Community Edition. As soon as the new Patch is finished they're going to release it.
Stay tuned for more information and check out www.secretwars.net the official page of the game.</description>
		<content:encoded><![CDATA[<p>Hey there!<br />
Good News for everyone. JoWood decided just a few days ago to make Soldner Freeware and release it in an free downloadable Community Edition. As soon as the new Patch is finished they&#8217;re going to release it.<br />
Stay tuned for more information and check out <a href="http://www.secretwars.net" rel="nofollow">www.secretwars.net</a> the official page of the game.</p>
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		<title>By: prencher</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2085</link>
		<author>prencher</author>
		<pubDate>Tue, 12 Feb 2008 02:03:58 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2085</guid>
		<description>As I recall, BF2142 also uses python extensively (I believe BF2 does too). Lots of games do these days - even more use lua.</description>
		<content:encoded><![CDATA[<p>As I recall, BF2142 also uses python extensively (I believe BF2 does too). Lots of games do these days - even more use lua.</p>
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		<title>By: User</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2048</link>
		<author>User</author>
		<pubDate>Sun, 10 Feb 2008 20:37:30 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2048</guid>
		<description>Nice post.  I remember reading some previews of the game.  It was exciting, even though my PC couldn't handle it.  It's a shame that something with so much potential got messed up like that, but it happens all the time, it seems.  Be sure to post again if you ever hear about the community getting restarted.  Sounds and looks like a lot of fun.</description>
		<content:encoded><![CDATA[<p>Nice post.  I remember reading some previews of the game.  It was exciting, even though my PC couldn&#8217;t handle it.  It&#8217;s a shame that something with so much potential got messed up like that, but it happens all the time, it seems.  Be sure to post again if you ever hear about the community getting restarted.  Sounds and looks like a lot of fun.</p>
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		<title>By: allirog</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2043</link>
		<author>allirog</author>
		<pubDate>Sun, 10 Feb 2008 18:06:54 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2043</guid>
		<description>Make this puuuuuuuuublic ;) and somebody translate the german forum post into english :)</description>
		<content:encoded><![CDATA[<p>Make this puuuuuuuuublic ;) and somebody translate the german forum post into english :)</p>
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		<title>By: Vadim P.</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2036</link>
		<author>Vadim P.</author>
		<pubDate>Sun, 10 Feb 2008 15:03:29 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2036</guid>
		<description>Ouch. Well, that's one publishing company to stay away from..

(and damnit, why does steam have to be windows-only?)</description>
		<content:encoded><![CDATA[<p>Ouch. Well, that&#8217;s one publishing company to stay away from..</p>
<p>(and damnit, why does steam have to be windows-only?)</p>
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		<title>By: Armin Ronacher</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2034</link>
		<author>Armin Ronacher</author>
		<pubDate>Sun, 10 Feb 2008 13:40:03 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2034</guid>
		<description>BloodRayne 2 was released a year after Söldner, same for Civ4. EVE indeed was released a year earlier. But back then I didn't know about that one ^^</description>
		<content:encoded><![CDATA[<p>BloodRayne 2 was released a year after Söldner, same for Civ4. EVE indeed was released a year earlier. But back then I didn&#8217;t know about that one ^^</p>
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		<title>By: mimi</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2032</link>
		<author>mimi</author>
		<pubDate>Sun, 10 Feb 2008 11:23:52 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2032</guid>
		<description>ODE was in Bloodrayene 2 , Python in Civ4 and Eve Online :)</description>
		<content:encoded><![CDATA[<p>ODE was in Bloodrayene 2 , Python in Civ4 and Eve Online :)</p>
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		<title>By: ryancr</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2027</link>
		<author>ryancr</author>
		<pubDate>Sun, 10 Feb 2008 05:30:05 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2027</guid>
		<description>I remember when I first saw some videos of this game and thought it looked great. I followed it for sometime waiting for the demo release and sure enough it was buggy. Then came all the bad reviews, and then it seemed to fade away. To bad it didn't turn into the came it could have been.</description>
		<content:encoded><![CDATA[<p>I remember when I first saw some videos of this game and thought it looked great. I followed it for sometime waiting for the demo release and sure enough it was buggy. Then came all the bad reviews, and then it seemed to fade away. To bad it didn&#8217;t turn into the came it could have been.</p>
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		<title>By: Schranzkopp</title>
		<link>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2020</link>
		<author>Schranzkopp</author>
		<pubDate>Sun, 10 Feb 2008 00:35:19 +0000</pubDate>
		<guid>http://lucumr.pocoo.org/cogitations/2008/02/09/how-to-kill-a-game/#comment-2020</guid>
		<description>Well written!

And all true...
I can tell you that Udett Schaffrath, Producer of söldner now works in Hamburg as the Communitymanager of Computerbild online.

I'll ask him what happened to the other guys from Wings.</description>
		<content:encoded><![CDATA[<p>Well written!</p>
<p>And all true&#8230;<br />
I can tell you that Udett Schaffrath, Producer of söldner now works in Hamburg as the Communitymanager of Computerbild online.</p>
<p>I&#8217;ll ask him what happened to the other guys from Wings.</p>
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